Graveyard Run
Graveyard Run is an original third-person survival game set in an endless, procedurally-generated cursed graveyard. You play the night keeper: move through the ever-changing grounds, harvest the resources you need, fight and banish the ghosts that hunt you to release their souls, choose your weapon, and reach the cursed gate to escape before dawn — or before the spirits claim you. It is not a recreation of the class example; it uses the Module 6–9 systems in an original graveyard survival/escape concept with its own theme, assets, and mechanics.
Objective / How to Play
- Explore the endless graveyard and harvest the required Wood, Stone, and Pumpkins.
- Banish ghosts with your weapon — each one drops a soul; collect enough souls.
- When all targets are met, the escape gate unlocks (its beacon turns green).
- Reach the gate and press E to escape and win.
- Win: escape through the unlocked gate.
- Lose: your health reaches 0 (You Perished), or the night timer runs out (Dawn Broke).
- Restart: press Space on the end screen.
Controls
| Action | Input |
|---|---|
| Move | W A S D or Arrow keys
|
| Look / orbit camera | Mouse · scroll to zoom |
| Sprint | Left Shift
|
| Interact (harvest / open coffin / escape gate) | E
|
| Attack (banish ghosts) | Left mouse
|
| Select weapon | Tab (click a weapon, or press 1–6)
|
| Free the cursor | Esc
|
| Play again (after the night ends) | Space
|
| Toggle hazard debug panel | F3
|
| Browse all 47 character animations | N / B / L
|
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | jahidularafat |
| Genre | Action, Survival |
| Tags | Horror, Procedural Generation, Unity |
| Content | No generative AI was used |


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